Closed AlexEne closed 5 years ago
Within this next 2 weeks we will attempt to have some progress on a "State Of The Ecosystem" document. If not 100% complete, at least something good enough to merge into the repo and show off in an incomplete state.
I'd like to set a hard deadline of releasing an initial version of raw-window-handle
by the time the next meeting happens. That'll let us talk about how ecosystem integration is going, and any potential pitfalls in the design that weren't foreseen.
Let's release at least the day before so that people have an evening to try it out before the meeting.
Agenda Update:
raw-window-handle
is out and supported by winit
and glutin
.So now the discussion is "how much have the graphics caught up yet?"
@kvark: My work schedule changed so I'll have to join the meeting from my phone from here on basically. @alex also said in Discord just now that they won't be able to attend this one.
Could you direct today's meeting, and also possibly record it?
@Lokathor Ok, sure. It's probably going to be short :)
Very brief notes from the meeting:
Can't do it while staying opinionated. Instead, we need to improve AreWeGameYet organization in multiple ways:
(Edit: somewhat in line with https://github.com/rust-gamedev/rust-gamedev.github.io/issues/6#issuecomment-521391537)
Another complementary approach is to try mapping the ecosystem crates to the gamedev map, which would allow us to identify missing pieces.
@Wodann (Remco) (what is the github handle?) volunteered to champion this work, or at least work on the design of these improvements.
gfx-rs and wgpu-rs integration is on the way (publishing today/tomorrow).
Has known 2 issues:
CAMetalLayer
which isn't directly exposed by the raw-window-handle, see https://github.com/rust-windowing/raw-window-handle/issues/14We need a place to share all the requests to the language and standard library. It could be done a markdown file in this repo. @aclysma (Philip) (github handle?) will follow up with a PR with the initial list they have.
Remco (what is the github handle?) @Wodann
Kev Kae said they recorded the meeting and they'll post the link here once it's uploaded
Recording of the meeting https://www.youtube.com/watch?v=P-X_V43z3Dg
Philip (github handle?) @aclysma
Recording of the meeting
Quick question: can we get a global rust gamedev account on YouTube so when different people do the recording, it still ends up on the same place, and people can follow that account for notifications?
Such a channel could also include other videos related to rust game dev (segregated in different playlists).
This is similar to how other WGs are doing this.
We could and should, the biggest problem is that a 1hr recording is about 1gb, so moving the videos around is a bit of a problem. We can probably just make an account and share the credentials as necessary so that whoever recorded each one can put it directly on YouTube.
Just to throw in options: there are programs which can reduce the size drastically easily. Let me quote Handbreak for example, which reduced the size of the Amethyst animation from >1GB to 1.5MB :)
Opening this for our next meeting.