rust-gamedev / wg

Coordination repository of the Game Development Working Group
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Meeting: October 30, 2019 #65

Closed Lokathor closed 5 years ago

Lokathor commented 5 years ago

Post your topics of discussion!

kvark commented 5 years ago

Perspective of using https://github.com/KhronosGroup/LLVM-SPIRV-Backend to generate shaders by compiling Rust code. cc @MaikKlein for rlsl

kvark commented 5 years ago

wow, that meeting is going to be short!

kabergstrom commented 5 years ago

I would like to participate and discuss https://github.com/rust-gamedev/wg/issues/60

Wodann commented 5 years ago

Maybe we should discuss plans for arewegameyet? Will @ozkriff be there?

Lokathor commented 5 years ago

I will attend, but have a cold so i will probably not say as much.

I recently was able to get a no_std binary working on Windows, but I'm not quite ready to actually present it yet.

Wodann commented 5 years ago

A friendly reminder for people who don't reside in the US that daylight savings has changed, which means that the meeting is an hour earlier than you are used to. It starts now :)

Lokathor commented 5 years ago

For the meeting: https://wiki.alopex.li/WhereRustcSpendsItsTime explains some of compile times

Wodann commented 5 years ago

Participants:

repi commented 5 years ago

We recently switched all of our Rust code at Embark from nalgebra to glam (after some fixes & improvements) and couldn't be happier. Builds 15x faster for us and is significantly easier to debug and contribute to. Of course it is a much smaller API but that is what we like and what fits with our specific use cases.