Closed Lokathor closed 5 years ago
Perspective of using https://github.com/KhronosGroup/LLVM-SPIRV-Backend to generate shaders by compiling Rust code. cc @MaikKlein for rlsl
wow, that meeting is going to be short!
I would like to participate and discuss https://github.com/rust-gamedev/wg/issues/60
Maybe we should discuss plans for arewegameyet? Will @ozkriff be there?
I will attend, but have a cold so i will probably not say as much.
I recently was able to get a no_std binary working on Windows, but I'm not quite ready to actually present it yet.
A friendly reminder for people who don't reside in the US that daylight savings has changed, which means that the meeting is an hour earlier than you are used to. It starts now :)
For the meeting: https://wiki.alopex.li/WhereRustcSpendsItsTime explains some of compile times
Participants:
@Osspial
@Lokathor
@kvark
@wodann
@kabergstrom
@aclysma
@msiglreith
Issue #60 (Part 1): Prevent fragmentation of the ecosystem due to lack of features in Rust Std
Issue #60 (Part 2): Debug runtime performance is terrible
We recently switched all of our Rust code at Embark from nalgebra to glam (after some fixes & improvements) and couldn't be happier. Builds 15x faster for us and is significantly easier to debug and contribute to. Of course it is a much smaller API but that is what we like and what fits with our specific use cases.
Post your topics of discussion!