In adding custom blendshapes to poseface, I have added curves to SKEL_VROIDSimple so that they can be added to create a modified A_face_VRoidSimple.
When making the pose asset from animation, it seems to make many duplicate curves such as pose_0, pose_1, etc on the Skeleton and the pose asset curves are named in the same way.
When you create the PoseFace pose asset, did you encounter the same and simply deleted duplicate curves in SKEL and rename each curve in the pose asset manually?
Trying to add custom blendshapes
In adding custom blendshapes to poseface, I have added curves to SKEL_VROIDSimple so that they can be added to create a modified A_face_VRoidSimple.
When making the pose asset from animation, it seems to make many duplicate curves such as pose_0, pose_1, etc on the Skeleton and the pose asset curves are named in the same way.
When you create the PoseFace pose asset, did you encounter the same and simply deleted duplicate curves in SKEL and rename each curve in the pose asset manually?