ruyo / VRM4U

Runtime VRM loader for UnrealEngine4
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Adding custom blendshapes #223

Open PendingReality opened 1 year ago

PendingReality commented 1 year ago

Trying to add custom blendshapes

In adding custom blendshapes to poseface, I have added curves to SKEL_VROIDSimple so that they can be added to create a modified A_face_VRoidSimple.

When making the pose asset from animation, it seems to make many duplicate curves such as pose_0, pose_1, etc on the Skeleton and the pose asset curves are named in the same way.

When you create the PoseFace pose asset, did you encounter the same and simply deleted duplicate curves in SKEL and rename each curve in the pose asset manually?

PendingReality commented 1 year ago

Please ignore this, just confirmed that adding the curve to the SKEL was enough.