Open Mine181 opened 1 month ago
Thanks for reporting the bugs and suggestions etc., I'll get working on these for the next release!
For the suggestions, the next version will use TAB for the menu and incoporate the design changes and interaction with the mouse. I'll sort the plants being compostable. As for the compass icons/letters at faster refresh rates, I'll see what I can do regarding configurations.
To answer your questions:
[Questions]
Possibly? - I've not tested the mod against Terralith, so in the meantime I'll rely on the community to gauge this in the meantime.
Yes!
I will be moving over to Modrinth as primary and maintain Curseforge as a secondary, I am currently in the process of adding older versions of the mod onto Modrinth.
Currenlty we have weight, lycanthropy and vampirism in the works to be integrated into the mod, but I am open to suggestions!
Let's make this a heavy armor then!
I dont have any plans too as I am working alongside Minecraft mechanics, as opposed to replacing them entirely, but again; open to suggestions.
You are a focused guy, I'm looking at your project and I see a future. Continue your hard work!
I have some qeustions too:
1- You will add a config file to automatically tags modded armors and weapon to determined light or heavy category?
2- There is a compatibility between this mod and better combat?
3- I can use all the mod's functions in multiplayer with my friend?
4- In a heavy modded scenario, how this mod works in tendeen with other mods that changes world gen, combat, xp, mobs, etc?
In theory, better combat and this mod should be compatible, likewise with many others - but again as before I rely on the community to notify me of any incompatiblities that I may be able to rectify. However, given the size of the mod and what is to eventually come, its difficult to maintain compatibility with many others.
As for serverside, yes everything should be functional in multiplayer.
For the configuration, this is not planned for the next release, but I can add it to my tracker for an upcoming release in future.
Nice, so it's a very solid mod.
I'm making a modpack in 1.21 to play with some friend in a closed server, and It will contain ~300 mods.. I'm making the modpack mod by mod and I'll probably come here in your github if something does't work well to tell you
@Mine181 the wiki has now been ported over and will be updated soon - https://github.com/ryankshah/skyrimcraft-multiloader/wiki
Also, Version 0.3.1 of the mod was just released which fixes many bugs, including some of those posted above! - https://modrinth.com/mod/the-ender-scrolls-skyrimcraft/
Very nice! but 0.3.1 does not work on 1.21.1 despite saying that support is for 1.21.x versions.
Hello! I've recently found this mod through a discord server and was curious to try it. I know it's extremely early access alpha but if you don't mind I'm going to give suggestions on what to improve, ask about things, and report any bugs i've found.
[Suggestions]
[Questions]
[Bugs]