Closed Conradhowlf closed 11 months ago
StreamView isn't doing anything special here - looks like Levels is breaking LoS for some reason when there are multiple tokens with vision, same thing would likely happen if you had a player with multiple token ownership, like a ranger pet or summon. This probably needs to be fixed inside Levels.
StreamView isn't doing anything special here - looks like Levels is breaking LoS for some reason when there are multiple tokens with vision, same thing would likely happen if you had a player with multiple token ownership, like a ranger pet or summon. This probably needs to be fixed inside Levels.
Yes, I do realize that, but is there a way to circunvent that by making StreamView always have at least one token selected. Is this possible? Lets say Im controlling token Player1, and then I as a DM select CreatureToken1, the StreamView client will deselect the Player1, and give vision to all owned tokens right? Is there a way to not do that, to keep the last selected player token on the StreamView client so you wont lose the last vision you had?
Not impossible, but it would be a hack, and would go against the more common expectation of how things should work - I'd prefer not to add such a hack here when the problem is clearly caused by the core behaviour of a different module.
Is your feature request related to a problem? Please describe. So, I use streamview to record my sessions, but I also use levels to handle maps. I problem I'm getting comes from the interaction between a selected token, and the map itself, let me show it in a video: https://www.youtube.com/watch?v=axoXNZF7RTw&ab_channel=EpicQuesters As you can see in a video, if I deselect a token, I can see the vision of the other "observed" "owned" tokens, but since he is in a level above, all the walls break and they can see things they shouldn't, in this case, the treasure room to the south.
Describe the solution you'd like Is there a way to, when I deselect tokens or when I choose a token that the Streamview client does not have access to, for it to preserve the last selected token? Because if it does not, it takes a view of all tokens he has access to, and it breaks the scene while using levels.
Describe alternatives you've considered Any solutions would be welcome really, haha If there is an alternative to handling this via macro or something like that
Additional context How the vision is normally: The vision from the player above: What happens when there are no selected tokens: How the map actually is without walls: