a travelling bullet's gonna need to perform linear collision test with the
bounding boxes.
Provide such a funtionality on the ad-hoc level by exposing a proper method in
the BoundingShape API for now, and see if it won't be necessary to put it into
the regular collision solution system
Original issue reported on code.google.com by ptroc...@gmail.com on 11 Sep 2011 at 8:56
Original issue reported on code.google.com by
ptroc...@gmail.com
on 11 Sep 2011 at 8:56