sagedemage / opengl_2d_game

OpenGL 2D game written in C++
MIT License
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Transformations #9

Open sagedemage opened 2 hours ago

sagedemage commented 2 hours ago

Describe the feature Refactor the code so that the player changes its position (moves) and implements player boundaries. This has to be done via the translation of the matrix by the translation vector. This will fix the collision bug associated by using the glViewport function.

Resource

sagedemage commented 2 hours ago
git fetch origin
git checkout 9-transformations