Closed AceJoyBro closed 1 year ago
I see this is NTSC version of the game. Can you try the very latest version? I fixed an issue with NTSC audio a while back.
Also, you don't need to convert the audio anymore. It should happen automatically now. Just give it an audiofile in any format (or just provide a youtube link instead of a file name)
The problem still persists. I tried the latest version with the fix for RAYMAN but it still sounds pitched up. Every time I use a YouTube link it says this:
Fetching SND0 Try URL http://www.hwc.nat.cu/psx/SLUS_005.94_COV.jpg Falling back to PSXDATACENTRE for cover Unexpected renderer encountered. Renderer name: dict_keys(['reelShelfRenderer']) Search term: METAL GEAR SOLID encounter ps1 ost Please open an issue at https://github.com/pytube/pytube/issues and provide this log output.
And after I press "Create PKG" it says this:
0 SLUS00594 DISC SLUS00594 TITLE METAL GEAR SOLID encounter Scanning for audio tracks ffmpeg version 5.1.2-essentials_build-www.gyan.dev Copyright (c) 2000-2022 the FFmpeg developers built with gcc 12.1.0 (Rev2, Built by MSYS2 project) configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-font onfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-lzma --enable-zlib --enable-libsrt --enable libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libx id --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-libass --enable-libfreetype --enable-libfribidi --enab e-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enab e-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libmfx --enable-libgme --enable-libopenmpt --enable-lib pencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband libavutil 57. 28.100 / 57. 28.100 libavcodec 59. 37.100 / 59. 37.100 libavformat 59. 27.100 / 59. 27.100 libavdevice 59. 7.100 / 59. 7.100 libavfilter 8. 44.100 / 8. 44.100 libswscale 6. 7.100 / 6. 7.100 libswresample 4. 7.100 / 4. 7.100 libpostproc 56. 6.100 / 56. 6.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\user\OneDrive\Desktop\PS3 Stuff\pop-fe./Metal Gear Solid 1 - Encoun er.mp4': Metadata: major_brand : dash minor_version : 0 compatible_brands: iso6mp41 creation_time : 2019-12-25T08:57:01.000000Z Duration: 00:02:20.53, start: 0.000000, bitrate: 48 kb/s Stream #0:00x1: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 3 kb/s (default) Metadata: creation_time : 2019-12-25T08:57:01.000000Z handler_name : ISO Media file produced by Google Inc. vendor_id : [0][0][0][0] Stream mapping: Stream #0:0 -> #0:0 (aac (native) -> pcm_s16le (native)) Press [q] to stop, [?] for help Output #0, wav, to './snd0.wav': Metadata: major_brand : dash minor_version : 0 compatible_brands: iso6mp41 ISFT : Lavf59.27.100 Stream #0:0(und): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 44100 Hz, stereo, s16, 1411 kb/s (default) Metadata: creation_time : 2019-12-25T08:57:01.000000Z handler_name : ISO Media file produced by Google Inc. vendor_id : [0][0][0][0] encoder : Lavc59.37.100 pcm_s16le size= 24208kB time=00:02:20.52 bitrate=1411.2kbits/s speed= 601x video:0kB audio:24208kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.000315% GameID pop-fe-ps3-work/SLUS00594 Creating SND0.AT3 Creating temporary WAV file clamped to 299 second duration ./SND0.WAV 0 132300 WARNING: ATRAC3 is uncompleted, result will be not good ))) bitrate 132300
Oddly enough, when I select my WAV file it doesn't give the same error but this:
0 SLUS00594 DISC SLUS00594 TITLE METAL GEAR SOLID Scanning for audio tracks GameID pop-fe-ps3-work/SLUS00594 Creating SND0.AT3 Unknown chunk type b'DISP' Unknown chunk type b'iXML' Unknown chunk type b'_PMX' Creating temporary WAV file clamped to 299 second duration ./SND0.WAV Unknown chunk type b'DISP' Unknown chunk type b'iXML' Unknown chunk type b'_PMX' Unknown chunk type b'DISP' Unknown chunk type b'iXML' Unknown chunk type b'PMX\x11' 0 132300 WARNING: ATRAC3 is uncompleted, result will be not good ))) bitrate 132300 End of input file.
The first case where it fetches the audio fro youtube does not look like an error. This text "WARNING: ATRAC3 is uncompleted, result will be not good )))" is from the converter software, atracdenc, and is normal. It is just an indication that AT3 is a proprietary format and atracdenc is a reverse engineered implementation of it that is not hi-fi quality. The audio is still more than adequate for xmb background music.
The second seem like a genuine error. The conversion from userprovided WAV files is limited and really only implements as much as is needed to convert the files that ffmpeg produces, hence I think the complaints about the unknown chunk types. Make sure to use a commandline like this to create the wav files: ffmpeg -i Azure\ Dreams\ OST\ 3.\ Overture.3gp -ar 44100 -ac 2 Azure\ Dreams\ OST\ 3.\ Overture.wav that should ensure they are in a good format that the conversion can handle.
I am pretty terrible at hearing issues with adio but when I encode MGS using the youtupe aduio the results do sound good to me. But that could just be I am terrible at hearing these issues.
You could try to tweak the bitrate that ffmpeg generates in the example above to something slightly higher/lower and see what works best. -ar 41000 ?
I tried the method you mentioned but the exact same stuff happened. It was the same pitch and speed like before. This is what the console says in case it's helpful.
0 SLUS00776 DISC SLUS00776 TITLE METAL GEAR SOLID Scanning for audio tracks GameID pop-fe-ps3-work/SLUS00776 Creating SND0.AT3 Creating temporary WAV file clamped to 299 second duration ./SND0.WAV 0 132300 WARNING: ATRAC3 is uncompleted, result will be not good ))) bitrate 132300 End of input file.
Apparently, it solved the chunk problem but the high pitch is still there
Can you try the artefact on this page: https://github.com/sahlberg/pop-fe/actions/runs/4080406151
I slow it down by 9% I think it might have been a 44200 vs 40100 Hz issue
Fixed in latest version of pop-fe.
For me it's partially fixed. The speed normal but the pitch is still higher than usual. I don't really know how to show you the result on the XMB but if you do, please let me know.
I don't understand what I'm doing wrong. I set my .wav file to be 16bit/44100/Stereo but on the XMB it sounds a bit pitched and speed up. I want to add a SND0 for XMB for the NTSC version of Metal Gear Solid in case that helps, and I used Adobe Audition to convert the file to the specifications above and .wav