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samboy
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ObHack
A random map generator for Doom engine games
https://samiam.org/slump
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Remove unused code in scripts/
#19
samboy
closed
4 years ago
0
Update DOOM2.WAD file
#18
samboy
closed
4 years ago
1
MAP30 has Nazi soldiers in it at “Hurt Me Plenty” difficulty
#17
samboy
closed
4 years ago
0
MAP08’s red key room has Revenant’s heads cut off at “Not Too Rough”
#16
samboy
closed
4 years ago
1
Issues with some MIDIs starting
#15
samboy
closed
4 years ago
5
Add test for making the same map in ObHack multiple times
#14
samboy
closed
4 years ago
2
Detathmatch goodies in single player mode are not deterministic
#13
samboy
closed
4 years ago
2
Fatal error when building megawad 0FreeDoom3
#12
samboy
closed
4 years ago
2
Better fix for visual glitch bug
#11
samboy
closed
4 years ago
2
1FreeDoom1 MAP28 has issue with prefab being too high in Blue Key room
#10
samboy
closed
4 years ago
1
MAP27 of 1FreeDoom1 megawad has visual glitch
#9
samboy
closed
4 years ago
11
WORKAROUND: ObHack-6-Determinisitc is still not 100% deterministic
#8
samboy
closed
4 years ago
10
WONTFIX: Map01 has Wolf monster
#7
samboy
closed
4 years ago
2
Add code which ensures player gets certain items / weapons early in megawad
#6
samboy
closed
4 years ago
1
Check all use of pairs() in ObHack scripts
#5
samboy
closed
4 years ago
2
MAP02 in ObHack-696 branch is non-deterministic
#4
samboy
closed
4 years ago
11
Max size not greyed out when ObHack starts
#3
samboy
closed
8 years ago
0
Megawads and bosses
#2
samboy
closed
8 years ago
6
ObHack 008 crashes when given the attached parameters
#1
samboy
closed
9 years ago
1