new way of calulating HGA values for a* pathfinding (ignores walls)
Replaced current pathfining in chicken enemy.
Chickens no longer walk into walls.
Improved LoS check method (Now linecasts vertex to vertex of planar mesh's AABB).
(Top, Left, Right, Bottom to respective on target's mesh)
new way of calulating HGA values for a* pathfinding (ignores walls)