Description:
------------
We've got a case where sound and animation starts onTargetDetect:
<customization>
<name>Sound</name>
<type>sound</type>
<node_id>onTargetDetect</node_id>
<value><![CDATA['.RESPATH.'/sound/sound.mp3]]></value>
</customization>
<customization>
<name>IdleAnimation</name>
<type>startAnimation</type>
<node_id>onTargetDetect</node_id>
<value><![CDATA[anim]]></value>
</customization>
If the tracking is lost only for a short moment the animation is still
displayed, which is perfect since we don't want an restart immediately.
However, the sound starts again from the beginning. So it seems to me, that the
animation has some delay/counter before a restart is triggered. I would like to
have the exact same for the sound. This would also stops the sync problems we
experience right now.
If the bug is reproducable, please describe here. If necessary also provide
information about channel ID to be opened and steps to be taken to
reproduce error:
-------------------------------------------------
Problem is also in the Intersport Channel: 98403
Tracking image on request.
iOS+Android / iPhone 3Gs+HTC DHD / latest junaio version
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Original issue reported on code.google.com by rainerlo...@googlemail.com on 19 Dec 2011 at 11:12
Original issue reported on code.google.com by
rainerlo...@googlemail.com
on 19 Dec 2011 at 11:12