Open GoogleCodeExporter opened 9 years ago
after thinking about this for a while, the axis angle should probably not be
defined by its angle off the cardinal axis, but rather the angle of the
projection of the axis onto the plane. While the first makes more sense from a
math point of view to me, it quickly overdefines the center axis. I realized
what is much more intuitive to the user would be the following parameter
"angle when looked at from axis X" which is the same as "angle off of Z axis of
projection onto ZY plane"
that can be specified three times and I think will always give you only 1 real
solution, but I think it can easily define a non-solveable geometry. Vector
would still be the easiest, but they are never user-friendly. A naming
convention is still not super clear what would be ideal, but thats always the
hardest part.
alternately 2 angles relative to planes should also get you there, which I
suspect was the original design intent. "along x" and "along y" angles could
define the axis, with "along x" being equal to the angle between the Z axis and
the vector when viewed from the y axis, projected onto the XZ plane, and "along
y" being the angle between the Z axis when viewed from the x axis, projected
onto the YZ plane.
"along x" makes sense to me since it is how much the cone will "lean towards"
the x axis. slightly better naming could be vaguer tho, like "pitch" and
"roll", which kind of forces the user to make 0 assumptions and not get tricked.
of course the backend is probably intended to only take a certain kind of
input, so however you fix it is up to you. Vectors are good (x,y,z) since
there is 0 ambiguity, but they suck since they are very non-user friendly, you
need to do math outside the program to figure out what inputs you want. angles
are nicer imho.
Original comment by Vatan....@gmail.com
on 30 Jun 2014 at 3:31
Original issue reported on code.google.com by
Vatan....@gmail.com
on 30 Jun 2014 at 2:34