Open Benjythebee opened 2 weeks ago
I am trying to convert complex animations to VRMA since Blender won't export FBX properly.
I have this FBX boxing mixamo animation.
I tried exporting it as VRMA in Blender 4.2 (VRM Addon 2.20.88)
This is the output: https://github.com/Benjythebee/three-vrm-cache-repo/blob/master/cheering.vrma
but upon re-importing the VRMA into blender, the bone positions are completely off.
Do you have a way to make advanced animations work as VRMA?
Load FBX boxing mixamo animation into Blender, set the VRM and assign bones; Here is a JSON of the mapping of the bones just in case: mixamoVrmMap.json
Export VRMA, re-import in another Blender window or drag and drop VRMA in three-vrm-animation
Bones should be the same position, and animation should work as intended
Describe the bug
I am trying to convert complex animations to VRMA since Blender won't export FBX properly.
I have this FBX boxing mixamo animation.
I tried exporting it as VRMA in Blender 4.2 (VRM Addon 2.20.88)
This is the output: https://github.com/Benjythebee/three-vrm-cache-repo/blob/master/cheering.vrma
but upon re-importing the VRMA into blender, the bone positions are completely off.
Do you have a way to make advanced animations work as VRMA?
To Reproduce
Load FBX boxing mixamo animation into Blender, set the VRM and assign bones; Here is a JSON of the mapping of the bones just in case: mixamoVrmMap.json
Export VRMA, re-import in another Blender window or drag and drop VRMA in three-vrm-animation
Expected behavior
Bones should be the same position, and animation should work as intended
Desktop (please complete the following information)