This project provides the building blocks for web oriented sbt plugins by bringing together the following concerns:
sbt-web was driven from the desire to factor out client-side web concerns from the Play Framework. However, sbt-web is entirely independent of Play and can be used for any project that uses sbt as its build system.
The following is a list of plugins we know of that are built on sbt-web:
The following directory layout is declared by sbt-web with an indication of the associated settings:
+ src
--+ main
----+ assets .....(Assets / sourceDirectory)
------+ js
----+ public .....(Assets / resourceDirectory)
------+ css
------+ images
------+ js
--+ test
----+ assets .....(TestAssets / sourceDirectory)
------+ js
----+ public .....(TestAssets / resourceDirectory)
------+ css
------+ images
------+ js
+ target
--+ web ............(webTarget)
----+ public
------+ main .......(Assets / resourceManaged)
--------+ css
--------+ images
--------+ js
------+ test .......(TestAssets / resourceManaged)
--------+ css
--------+ images
--------+ js
----+ stage ........(stagingDirectory)
The plugin introduces the notion of assets
to sbt. Assets are public resources that are intended for client-side
consumption e.g. by a browser. This is also distinct from sbt's existing notion of resources
as
project resources are generally not made public by a web server.
In sbt, asset source files are considered the source for plugins that process them. When they are processed any resultant
files go into a public
directory in the classpath. By configuration, sbt-web apps serve static assets from the public
directory on the classpath. For example a CoffeeScript plugin would use files from Assets / sourceDirectory
and produce them to Assets / resourceManaged
.
All assets whether they need processing or are static in nature, will be copied to the resourceManaged destinations.
Assets can be organized however desired within the assets
directory.
One last thing regarding the public and public-test folders... any WebJar depended on by the project will be automatically extracted into these folders e.g. target/web/public/main/lib/jquery/jquery.js. In addition, the public-test folder receives the contents of the public folder as well as test assets. This eases the support of test frameworks given that all files are locatable from one root.
The "stage" directory is product of processing the asset pipeline and results in files prepared for deployment to a web server.
sbt holds the notion of configurations which are similar to Maven's phases. Configurations aggregate settings and tasks. Familiar configurations will be Compile
and Test
. sbt-web introduces two new configurations named Assets
and TestAssets
correlating roughly with Compile
and Test
, but for web assets.
The incremental task API lets tasks run more quickly when they are called more than once. The idea is to do less work when tasks are called a second time, by skipping any work that has already been done. In other words, tasks only perform the "incremental" work that is necessary since they were last run.
To analyse which work needs to be done, a task's work is broken up into a number of sub-operations, each of which can be run independently. Each operation takes input parameters and can read and write files. The incremental task API keeps a record of which operations have been run so that those operations don't need to be repeated in the future.
There are two categories of sbt-web based tasks:
Examples of source file tasks as plugins are CoffeeScript, LESS and JSHint. Some of these take a source file and produce a target web asset e.g. CoffeeScript produces JS files. Plugins in this category are mutually exclusive to each other in terms of their function i.e. only one CoffeeScript plugin will take CoffeeScript sources and produce target JS files. In summary, source file plugins produce web assets.
Asset tasks operate on web assets directly. The assets they operate on depend on a "stage" in the asset pipeline. Examples of web asset tasks as plugins include RequireJs optimisation, gzip and md5 hashing.
Source file tasks can be considered to provide files for the first stage of asset pipeline processing and they will be executed often e.g. for each compilation of your project's source files. Asset pipeline tasks are generally executed at the time that you wish to prepare a distribution for deployment into, say, production.
Assets are automatically available across subproject dependencies using sbt's classpath setup. The assets are exported in the webjar format and are imported in the same way as other webjar dependencies.
So given a project dependency like this, where project A depends on project B:
lazy val a = (project in file("a"))
.enablePlugins(SbtWeb)
.dependsOn(b)
lazy val b = (project in file("b"))
.enablePlugins(SbtWeb)
Assets from project B are available to project A under lib/b/
.
The module name for imported assets is the same as the project module name (the
normalized name of the project). This can be changed with the
Assets / moduleName
setting.
Test assets are also exported if a test dependency is specified. For example:
lazy val a = (project in file("a"))
.enablePlugins(SbtWeb)
.dependsOn(b % "compile;test->test")
The packaging and publishing behavior is documented for sbt-web version 1.1.0
and above.
Assets are automatically packaged and published along with project classes
at the following path inside the jar: META-INF/resources/webjars/module/version/
.
This means that assets can be shared as external library dependencies. Simply publish
the project and use as a library dependency. The assets will be extracted and
available under lib/module/
in the same way as other webjar dependencies or
internal dependencies.
To package all assets for production there is a Assets / packageBin
task,
web-assets:package
in the sbt shell. This packages the result of the asset
pipeline. An optional path prefix can be specified with the packagePrefix in Assets
setting. For example, to have assets packaged under a public
directory, as used for Play Framework distributions:
Assets / WebKeys.packagePrefix := "public/"
To automatically add the production-ready assets to classpath, the following might be useful:
(Runtime / managedClasspath) += (Assets / packageBin).value
The following represents the minimum amount of code required in a build.sbt
to create a task that operates on source files i.e.
those files that are available for processing from src/main/assets
. Source file tasks are
resource generators in sbt terms.
val mySourceFileTask = taskKey[Seq[File]]("Some source file task")
mySourceFileTask := Nil
Assets / sourceGenerators += mySourceFileTask.taskValue
The addition of the mySourceFileTask
to Assets / sourceGenerators
declares the task as a resource generator and,
as such, will be executed in parallel with other resource generators during the WebKeys.assets
task execution.
Using sbt's show
command will yield the directory where all source file assets have been written to e.g.:
show web-assets:assets
Source file tasks take input, typically from Assets / sourceDirectory
(and/or TestAssets
) and produce a sequence
of files that have been generated from that input.
The following code illustrates a more complete example where input files matching *.coffee are taken and copied to an output folder:
mySourceFileTask := {
// translate .coffee files into .js files
val sourceDir = (Assets / sourceDirectory).value
val targetDir = webTarget.value / "cs-plugin"
val sources = sourceDir ** "*.coffee"
val mappings = sources pair relativeTo(sourceDir)
val renamed = mappings map { case (file, path) => file -> path.replaceAll("coffee", "js") }
val copies = renamed map { case (file, path) => file -> (Assets / resourceManaged).value / path }
IO.copy(copies)
copies map (_._2)
}
Using the WebKeys.assets
task will perform source file tasks in parallel. If you find yourself using a
source file task across many projects then consider wrapping it with an sbt plugin. Example source file plugins
are sbt-jshint
, sbt-coffeescript
and sbt-stylus
.
As a final note, if you plugin depends on node modules e.g. those that are extracted from WebJars or from NPM,
then you will need to have your task depend on the node module extraction task. The following illustrates how
given the Assets
scope:
mySourceFileTask := Def.task {
Nil
}.dependsOn(Assets / WebKeys.nodeModules).value
If you're wrapping the task within a plugin then you will need the Plugin's scope as opposed to the Assets
scope i.e.:
mySourceFileTask := Def.task {
Nil
}.dependsOn(Plugin / WebKeys.nodeModules).value
The following represents the minimum amount of code required to create a pipeline stage in a build.sbt
file:
import com.typesafe.sbt.web.pipeline.Pipeline
val myPipelineTask = taskKey[Pipeline.Stage]("Some pipeline task")
myPipelineTask := identity
pipelineStages := Seq(myPipelineTask)
myPipelineTask
is a function that receives a Seq[PathMapping]
and produces a Seq[PathMapping]
. PathMapping
is a tuple
of (File, String)
where the first member provides the full path to a file, and the second member declares the portion of that
path which is to be considered relative. For example (file("/a/b/c"), "b/c").
PathMapping` types are commonly used in sbt and
are useful in terms of providing access to a file and preserving information about its relative path; the latter being typically
useful for copying files to a target folder where the relative portion of the path must be retained.
In the above example an identity function is used i.e. what is passed in is simply returned. The task is included within a
sequence and assigned to pipelineStages
i.e. the sequence represents the asset pipeline. Each stage in the asset pipeline is
executed after any previous stage has completed. A stage therefore receives the product of files any previous stage as input.
A stage's output then becomes the input to any subsequent stage. The first stage will always receive the output of having
executed source file tasks as its input.
If you have some need for the assets produced by the pipelineStages
in your development environment (during play run
), then you can scope the pipelineStages
to the Assets
config.
Assets / pipelineStages := Seq(myPipelineTask)
To perform the asset pipeline tasks use the WebKeys.stage
task. If you use sbt's show
command from the console then you will see the directory that the pipeline has been written to e.g.:
show web-stage
Returning what is passed in is not particularly useful. Stages tend to add and remove files from the input as expressed in the output returned. The following expanded task simulates minifying some js files and consequently adds files to the pipeline:
myPipelineTask := { mappings: Seq[PathMapping] =>
// pretend to combine all .js files into one .min.js file
val targetDir = webTarget.value / "myPipelineTask" / "target"
val (js, other) = mappings partition (_._2.endsWith(".js"))
val minFile = targetDir / "js" / "all.min.js"
IO.touch(minFile)
val minMappings = Seq(minFile) pair relativeTo(targetDir)
minMappings ++ other
}
If you find yourself commonly using a pipeline stage task across projects then you should consider wrapping it with an sbt
plugin. Examples of such plugins are sbt-digest
, sbt-gzip
, sbt-rjs
and sbt-uglify
. The first two illustrate stages
implemented using JVM based libraries while the latter two illustrate invoking JavaScript via js-engine.
The WebDriver and js-engine projects build on sbt-web and provide a DOM oriented and DOM-less means of JavaScript execution respectively. sbt-web plugins will use one of the two of these plugins depending on their DOM requirements.
git tag -s 1.2.3
git push upstream 1.2.3