Open scrom opened 10 years ago
would like to be able to create NPC missions/events that achieve a chain of things. e.g. set destination to x, then perform action y, then return to z, then talk to q etc.
Most useful actions to perform would be:
As part of detective work, with the right skills (e.g. hunt) a player should be able to determine who was recently in a location and perhaps who last handled an item.
any more?