Open GoogleCodeExporter opened 9 years ago
Sounds very interesting. Do you think, the perfomance remains just as well, if
I wrap the b2Vec2 class around the library?
Otherwise I have to adjust my converter just for the vector calculations, which
would take a lot of time. Furthermore I would have to change the documentation.
Original comment by Uli.He...@googlemail.com
on 29 Sep 2010 at 3:16
I started rearranging my ActionScript parser. When everything is ready I'll be
able to convert b2Vecs as suggested.
Howevery there are some problems.
The main problem of type-tracking is the variant data type as shown in the
code-snippet:
{{{
var u = new b2Vec2;
f(u);
function f(param:*):void { param.Set(4, 5); };
}}}
my current plan is adding conditions to function bodies if a symbol appears,
which is possibly a member of b2Vec2 (e.g. "Set")
Other suggestions are appreciated.
Original comment by Uli.He...@googlemail.com
on 30 Oct 2010 at 6:47
I've got a comparison of the speed of different matrix libraries that work with
WebGL here:
http://stepheneb.github.com/webgl-matrix-benchmarks/matrix_benchmark.html
There are striking differences in the relative performance the when comparing
Chrome and FF. For example the Closure library is fastest on Chrome (not
surprising) but on FF V5 Closure and glMatrix, TDLFast and mjs are all quite
similar in performance.
I'm using the glMatrix library in some projects because it works well AND it
works on both WebGL and non-WebGL-enabled browsers.
Original comment by sbanna...@concord.org
on 15 Aug 2011 at 6:47
Original issue reported on code.google.com by
ushiferr...@gmail.com
on 28 Sep 2010 at 6:05Attachments: