Open seclerp opened 6 years ago
Research result
Implement collision between shapes:
Implement simple API for adding/removing colliders to the physics body (collider = Aether's "fixture", physics body = Aether's "body")
Implement game components for collider types and physics body:
Implement trigger IsTrigger (Aether's "IsSensor") property on colliders
Implement raycasting helpers over Aether's raycasting to incapsulate complex and redudant logic into simple but flexible API
Research result
Implement collision between shapes:
Implement simple API for adding/removing colliders to the physics body (collider = Aether's "fixture", physics body = Aether's "body")
Implement game components for collider types and physics body:
Implement trigger IsTrigger (Aether's "IsSensor") property on colliders
Implement raycasting helpers over Aether's raycasting to incapsulate complex and redudant logic into simple but flexible API