Describe the bug
I was using Dark's 1D mining cannon, which utilises some lazy loading TNT shenanigans, and as such I was using ChunkDebug to see when it was done, when I noticed that, not only was the minimap not working, but also that around the areas being loaded it was flashing red, which did not happen in older versions of the mod (I only recently updated)
General Info
Mod Version: Latest (2.1.2)
Minecraft Version: 1.21.1
List of other mods: YACL and Fabric Language Kotlin
To Reproduce
Steps to reproduce the behavior:
Use the 1D cannon from this video (link in the description) by flicking the bottom lever, putting two items in the dispenser, flicking the top lever, and setting the gamerule specatorsGenerateChunks to false. Once the TNT stops after 5 minutes (you may want to use /tick rate x to get this to happen faster, you may see the chunks being loaded with red stuff around them)
Expected behavior
The minimap should stay when exiting the menu, and the chunks should not have the red stuff around them
Additional info
Add any other info about the problem here.
While testing whether this still happened without using other mods, I got kicked after pressing F6 to open the chunk debug menu directly
The red flashing is a feature, if a chunk can be scheduled for unloading - if too many chunks are trying to be unloaded at once. Chunks turn red if they are scheduled for unloading but haven't quite unloaded yet.
You seem to have omitted the fact that you are using feather client, which is known to cause many incompatibilities and is almost certainly the cause for ChunkDebug not rendering. I will not be fixing this issue for 1.21.1.
This issue may be 'accidentally' resolved in 1.21.4 due to some rendering changes I am making.
Describe the bug I was using Dark's 1D mining cannon, which utilises some lazy loading TNT shenanigans, and as such I was using ChunkDebug to see when it was done, when I noticed that, not only was the minimap not working, but also that around the areas being loaded it was flashing red, which did not happen in older versions of the mod (I only recently updated)
General Info Mod Version: Latest (2.1.2) Minecraft Version: 1.21.1 List of other mods: YACL and Fabric Language Kotlin
To Reproduce Steps to reproduce the behavior: Use the 1D cannon from this video (link in the description) by flicking the bottom lever, putting two items in the dispenser, flicking the top lever, and setting the gamerule specatorsGenerateChunks to false. Once the TNT stops after 5 minutes (you may want to use /tick rate x to get this to happen faster, you may see the chunks being loaded with red stuff around them)
Expected behavior The minimap should stay when exiting the menu, and the chunks should not have the red stuff around them
Crash Report / Latest Log latest.log
Screenshots / Videos https://github.com/user-attachments/assets/fd987df0-dc48-4b01-bc88-4a29a44e607a
Additional info Add any other info about the problem here. While testing whether this still happened without using other mods, I got kicked after pressing F6 to open the chunk debug menu directly