senseiwells / ChunkDebug

ChunkDebug is a useful tool for debugging chunk loading. It provides you with a live display of all the loaded chunks in any given dimension.
MIT License
13 stars 3 forks source link

Flashing red inaccessible chunks around loading areas and no minimap #16

Closed Orangenal-name closed 3 hours ago

Orangenal-name commented 3 hours ago

Describe the bug I was using Dark's 1D mining cannon, which utilises some lazy loading TNT shenanigans, and as such I was using ChunkDebug to see when it was done, when I noticed that, not only was the minimap not working, but also that around the areas being loaded it was flashing red, which did not happen in older versions of the mod (I only recently updated)

General Info Mod Version: Latest (2.1.2) Minecraft Version: 1.21.1 List of other mods: YACL and Fabric Language Kotlin

To Reproduce Steps to reproduce the behavior: Use the 1D cannon from this video (link in the description) by flicking the bottom lever, putting two items in the dispenser, flicking the top lever, and setting the gamerule specatorsGenerateChunks to false. Once the TNT stops after 5 minutes (you may want to use /tick rate x to get this to happen faster, you may see the chunks being loaded with red stuff around them)

Expected behavior The minimap should stay when exiting the menu, and the chunks should not have the red stuff around them

Crash Report / Latest Log latest.log

Screenshots / Videos https://github.com/user-attachments/assets/fd987df0-dc48-4b01-bc88-4a29a44e607a

Additional info Add any other info about the problem here. While testing whether this still happened without using other mods, I got kicked after pressing F6 to open the chunk debug menu directly

senseiwells commented 3 hours ago

To address both issues: