draw to a surface with a platform-specific GPU API like Metal
This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are:
The README mentions that surfman allows one to:
This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are: