Open Slowrider8 opened 7 years ago
+1 for point 3, as I also use the W+S keybind for sprint.
i found this comment by Duda on the EXILEmod.com forum
Here's an easier way to make the rope required. Add this code to your init.sqf file. Don't need to unpack/modify the addon.
[] spawn { waitUntil {!isNil "AR_Rappel_From_Heli_Action_Check"}; AR_Rappel_From_Heli_Action_Check = { params ["_player","_vehicle"]; if!([_vehicle] call AR_Is_Supported_Vehicle) exitWith {false}; if(((getPos _vehicle) select 2) < 5 ) exitWith {false}; if(((getPos _vehicle) select 2) > 150 ) exitWith {false}; if(driver _vehicle == _player && isEngineOn _vehicle) exitWith {false}; if(speed _vehicle > 100) exitWith {false}; if!("Exile_Item_Rope" in magazines _player) exitWith {false}; true; }; };
Seems like a good mod, but I have a couple of problems with it right now.
I understand that adding a rope item to the game would coincide with a major part of the mod; the fact that it can be run serverside without players having to run it, as well as requiring any AI to also need to carry rope items. However, maybe this could be considered for a separate, more "realistic" version of the mod.