Closed tnevolin closed 3 years ago
Timez, I just checked and the parameter in the INI works correctly. If you have other gameplay mods (e.g. F2WR) installed, they might have a hook script that overrides the AP costs. Check if you have a hs_calcapcost.int or something like that in your script folder.
Found the problem: EcCo.
MELEE & UNARMED:
- The cost of the unarmed special attacks has been lowered to 4 for punches and 5 for kicks (taken from Weapons Redone mod).
Not sure where is this configuration in EcCo, though. But never mind. Not sFall bug.
The AP cost seems to be fixed by attack type. primary punch = 3 secondary punch = 4 primary kick = 4 secondary kick = 5
I tried different APCost values for secondary attacks but they don't seem to have effect. Above values do not change.