sfall-team / sfall

sfall - Engine modifications for Fallout 2
https://sfall-team.github.io/sfall/
GNU General Public License v3.0
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The APCost in Unarmed.ini doesn't seem to have effect #413

Closed tnevolin closed 3 years ago

tnevolin commented 3 years ago

The AP cost seems to be fixed by attack type. primary punch = 3 secondary punch = 4 primary kick = 4 secondary kick = 5

I tried different APCost values for secondary attacks but they don't seem to have effect. Above values do not change.

NovaRain commented 3 years ago

Timez, I just checked and the parameter in the INI works correctly. If you have other gameplay mods (e.g. F2WR) installed, they might have a hook script that overrides the AP costs. Check if you have a hs_calcapcost.int or something like that in your script folder.

tnevolin commented 3 years ago

Found the problem: EcCo.

MELEE & UNARMED:

  • The cost of the unarmed special attacks has been lowered to 4 for punches and 5 for kicks (taken from Weapons Redone mod).

Not sure where is this configuration in EcCo, though. But never mind. Not sFall bug.