sghr / iGeo

iGeo: Computational Design and 3D Modeling Library for Processing
http://igeo.jp
GNU Lesser General Public License v3.0
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Shader function #16

Open cortot opened 8 years ago

cortot commented 8 years ago

Is it possible to bring back the shader/LoadShader etc. functionality from Processing 2? I need the shader for a depth of field effect. There are no erros using this functions, but no result is displayed. In PIGraphicsGL2 the Processing draw() function is overwritten to execute drawIG(). Can I start there? How? Thanks in advance Carsten Tigges