Is it possible to bring back the shader/LoadShader etc. functionality from Processing 2?
I need the shader for a depth of field effect. There are no erros using this functions, but no result is displayed.
In PIGraphicsGL2 the Processing draw() function is overwritten to execute drawIG(). Can I start there? How?
Thanks in advance
Carsten Tigges
Is it possible to bring back the shader/LoadShader etc. functionality from Processing 2? I need the shader for a depth of field effect. There are no erros using this functions, but no result is displayed. In PIGraphicsGL2 the Processing draw() function is overwritten to execute drawIG(). Can I start there? How? Thanks in advance Carsten Tigges