Currently, we can build slang for macOS. in the VulkanSDK for Apple we ship shader toolchains for both macOS and iOS. The command line tools are macOS only, but the shader libraries are made available both for macOS and for iOS. Currently, I cannot build slang for iOS, but if I could, I'd like to package it with the Apple SDK as well.
Hey there, I would love to be adopting SLANG for my iOS shader app, I'm looking forward to the feature and would be down to provide early feedback / testing if helpful.
Currently, we can build slang for macOS. in the VulkanSDK for Apple we ship shader toolchains for both macOS and iOS. The command line tools are macOS only, but the shader libraries are made available both for macOS and for iOS. Currently, I cannot build slang for iOS, but if I could, I'd like to package it with the Apple SDK as well.