Open shinra-electric opened 1 week ago
https://github.com/golang/go/issues/42700 Golang seems to have it that issue also.
This is not a regression from https://github.com/shadps4-emu/shadPS4/pull/638, I tried a build from the commit before and it has the same issue.
As far as I can tell this starts with https://github.com/shadps4-emu/shadPS4/commit/cf706f8cc7fb2e1606182b676ac50510211ec88b
Specifically, blocking texel buffers from stream buffer is causing this, possibly something to do with the exception handler logic for buffer tracking.
I think this has stopped happening with some of the recent changes, could you check?
It has stopped happening with Dead Cells, but it still happens with Dark Souls.
It used to happen with the EU version of RDR (but not the US version, I'm told). But I'll have to reinstall that to check.
Edit: I tried out the EU version of RDR [CUSA36843] and it doesn't have the rosetta error anymore.
This is related to Issue #667. When that issue was fixed by PR #685 it exposed this issue.
I opened this because I don't want to necropost on a closed issue.
The following games will crash with a rosetta error.
It seems to have been introduced with PR #638.Dead Cells - CUSA11253 (When entering the first level)
Dark Souls - CUSA08495 (When starting a new game)