Open AluminumHaste opened 3 weeks ago
I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.
PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME
[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported
I tried compiling in Visual Studio as well as using the artifcats.
i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you
I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen. PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME [Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported shad_log.txt I tried compiling in Visual Studio as well as using the artifcats.
i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you
you also need to enable dumpShaders too.
If you're using msi afterburner try closing it, and then open the emu and load the game.
I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.
PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME
[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c
[Debug] vector_memory.cpp:operator():366: Assertion Failed!
Non immediate offset not supported
shad_log.txt
I tried compiling in Visual Studio as well as using the artifcats.