shadps4-emu / shadPS4

PS4 emulator for Windows,Linux,MacOS
https://shadps4.net/
GNU General Public License v2.0
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Bloodborne crashes shadPS4 on new game load or load game #840

Open AluminumHaste opened 3 weeks ago

AluminumHaste commented 3 weeks ago

I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.

PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME

[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported

shad_log.txt

I tried compiling in Visual Studio as well as using the artifcats.

fighterxuyue commented 3 weeks ago

I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.

PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME

[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported

shad_log.txt

I tried compiling in Visual Studio as well as using the artifcats.

i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you

fighterxuyue commented 3 weeks ago

I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen. PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME [Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported shad_log.txt I tried compiling in Visual Studio as well as using the artifcats.

i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you

you also need to enable dumpShaders too.

Dictavios commented 3 weeks ago

If you're using msi afterburner try closing it, and then open the emu and load the game.