Open StevenMiller123 opened 4 months ago
Clicker Heroes
CUSA05169
v1.00
v0.2.0
Boots
With the default config, the game crashes without printing any significant error in the log. Using the gpu validation options, I get this error right before any crash:
[Render.Vulkan]
vk_platform.cpp:DebugUtilsCallback:59: UNASSIGNED-Threading-Info: Validation Error: [ UNASSIGNED-Threading-Info ] Object 0: handle = 0x6dcc3f000000005b, name = Image 0x18ac24000:0x19000, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0x5d6b67e2 | vkDestroyImage(): Couldn't find VkImage Object 0x6dcc3f000000005b. This should not happen and may indicate a bug in the application.
On all major GPU vendors, the game crashes in their respective device drivers during a call to vmaDestroyImage. The validation error also remains the same between GPUs.
Clicker Heroes log (with validation layer).txt Clicker Heroes log (no validation layer).txt
on v0.3.0, CUSA05169 is now ingame. I don't see any errors with rendering, saving, or audio, though I'd assume the game needs more in-depth testing to verify playability.
v0.4.0 behaves identically to v0.3.0 shad_log.txt
Game Name
Clicker Heroes
Game code
CUSA05169
Game version
v1.00
Used emulator's version (only released versions are acceptable)
v0.1.0
Current status
Boots
Error
The game's behavior is rather random. All attempts to load the game result in a variety of different crashes, but occasionally the game will render garbage to the screen, and sometimes play music. The game also occasionally causes my AMD graphics drivers to crash too.
Crashes include:
[Debug] liverpool.cpp:ProcessGraphics:160: Unreachable code! Invalid PM4 type 0
[Debug] resource_tracking_pass.cpp:operator():217: Assertion Failed!
[Debug] liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code! Unknown data_format=1 and num_format=5
[Debug] liverpool.h:unhandled_exception:963: Unreachable code!
I've provided a separate log for each of these errors, in order of the appearance in this list.
Description
If the game or graphics driver doesn't crash instantly, garbage is rendered to the screen, and the game soundtrack starts playing.
Screenshots
Log File
Clicker Heroes Log 1.txt Clicker Heroes Log 2.txt Clicker Heroes Log 3.txt Clicker Heroes Log 4.txt