shadps4-emu / shadps4-game-compatibility

Shadps4 game compatibility
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CUSA47038 - Metaphor: ReFantazio #937

Open Cyclizar opened 4 weeks ago

Cyclizar commented 4 weeks ago

Game Name

Metaphor: ReFantazio

Game code

CUSA47038

Game version

v1.00

Used emulator's version (only released versions are acceptable)

v0.3.0

Current status

Nothing

Operating System

Windows

Error

[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling fs shader 0x4329a736 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0xbc6bc894 (permutation) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:351: Compiling vs shader 0xbc6bc894 (permutation) [Debug] texture_cache.cpp:operator():224: Assertion Failed!

Description

does some shit then assertion fails & crashes

Screenshots

No response

Log File

shad_log.txt

Cyclizar commented 4 weeks ago

1

image

2

image

3

image

4

image

5

image

6

image

gets to menus on v0.4.0, needs the font files as mentioned by poly to get the text to show properly, and avoid crashes/issues

first cutscene and menu background are just black without modules as well.

gets stuck at screenshot 5 for a long time (like 2 mins) when there arent the font modules in sce_module or whatever that folder was

crashes after ss 6 (when dialogue goes away and it tries to load giving user control or wtv) without modules

leaving further testing to other ppl

Cyclizar commented 3 weeks ago

the modules you need to copy from /user/sys_modules/ to /CUSAXXXXX/sce_module/ are:

libSceFont.sprx libSceFontFt.sprx libSceFreeTypeOt.sprx

then the game works a lot better

Screenshot 2024-11-01 143359 Screenshot 2024-11-01 143424 Screenshot 2024-11-01 143527 Screenshot 2024-11-01 143649 Screenshot 2024-11-01 144153

eventually crashed at [Debug] texture_cache.cpp:ResolveDepthOverlap:102: Unreachable code!

shad_log.txt