I'm wondering if there's a way to construct and assign a network source. Right now the MediaEngine has SetSourceFromByteStream but it's obvious when you inspect the calls being made to the stream that the engine is treating this as a file stream. It will skip and seek back to the origin of the stream, jump many thousands of bytes forward in the stream instantly when adjusting things like playback speed, and doesn't attempt to buffer as far as I can tell.
I'm feeding x bytes per write to the source stream to simulate how the stream would receive data over say a HTTP session. Any pointers would be greatly appreciated. Hope questions are OK. Thanks for your work.
I'm wondering if there's a way to construct and assign a network source. Right now the MediaEngine has
SetSourceFromByteStream
but it's obvious when you inspect the calls being made to the stream that the engine is treating this as a file stream. It will skip and seek back to the origin of the stream, jump many thousands of bytes forward in the stream instantly when adjusting things like playback speed, and doesn't attempt to buffer as far as I can tell.I'm feeding x bytes per write to the source stream to simulate how the stream would receive data over say a HTTP session. Any pointers would be greatly appreciated. Hope questions are OK. Thanks for your work.