The current rendering solution leverages the HTMLCanvas 2D rendering context.
I'd like the app to support selecting Canvas vs WebGL. Additionally, I'd like the WebGL to look engaging in ways that aren't possible with the Canvas @D API.
Tasks
[ ] Add a UI selector (e.g. checkbox, combo) for toggling between Canvas and WebGL.
[ ] Change the LifeSystemController to send the results back as a transferable ArrayBuffer.
[ ] The controller should select based on size to use transferable vs cloning the array buffer.
The current rendering solution leverages the HTMLCanvas 2D rendering context. I'd like the app to support selecting Canvas vs WebGL. Additionally, I'd like the WebGL to look engaging in ways that aren't possible with the Canvas @D API.
Tasks
Shader Wishlist