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shonumi
/
gbe-plus
DMG/GBC/GBA emulator and experimental NDS emulator.
GNU General Public License v2.0
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EXT_AUTO_BRIGHT does not function at all.
#73
frozenLake
opened
6 years ago
22
Code Problems
#72
InceptionArcade
opened
6 years ago
1
[Request] Indexed color support for CGFX
#71
frozenLake
opened
6 years ago
4
CGFX cause a huge amount of lag.
#70
frozenLake
closed
6 years ago
5
Program fails to compile on msys2
#69
autofire372
closed
6 years ago
6
Pokemon TCG - Black Screen in SGB mode
#68
shonumi
closed
6 years ago
0
Family Jockey 2 incompatible with Barcode Boy emulation
#67
shonumi
closed
6 years ago
0
.gb files do not show up in the recent files list.
#66
frozenLake
closed
6 years ago
8
CGFX does not reset which tile locations are replaced when loading a save state.
#65
frozenLake
closed
6 years ago
5
Sprite rotation is buggy when dealing with high resolution CGFX.
#64
frozenLake
closed
6 years ago
6
[Request] Advanced CGFX (or ACGFX or short)
#63
frozenLake
closed
6 years ago
4
Pokemon Trading Card Game 2 (and the original?) IR Issues
#62
ChrisMcMahon123
opened
6 years ago
1
EXT_VRAM_ADDR problems corresponding with H and V flip flags
#61
GregoryMcGregerson
closed
6 years ago
2
CGFX Corruption (Pokemon Yellow)
#60
frozenLake
closed
6 years ago
9
[GBC] Both Zelda Oracle games freeze after displaying logos.
#59
frozenLake
closed
6 years ago
2
CGFX Tiles not always loaded correctly in Pokémon TCG
#58
JappaWakka
closed
6 years ago
6
PDF mistakenly claims that 1.1 has a release.
#57
frozenLake
closed
6 years ago
2
Build instructions
#56
Luraktinus
closed
6 years ago
1
Dmg07
#55
shonumi
closed
6 years ago
0
Slow speed on OpenBSD
#54
bentley
opened
7 years ago
11
Changing khz rate of audio changes the audio's pitch
#53
RushJet1
closed
7 years ago
3
Add ability to play GB games at GBC double speed
#52
RushJet1
closed
7 years ago
2
Various Game Boy problems
#51
RushJet1
opened
7 years ago
30
Nds homebrew fixes
#50
shonumi
closed
7 years ago
0
Windows binary?
#49
ADormant
closed
6 years ago
4
Material maps
#48
lyonhrt
closed
6 years ago
1
No shortcut for muting sound
#47
ficion
closed
7 years ago
2
Fix disassembler typos.
#46
CaptainCaffeine
closed
7 years ago
3
[GBC] "Densha de Go! 2" Unkown Opcode 0xD3
#45
CaptainCaffeine
closed
7 years ago
1
[GBA] LoZ: Minish Cap Link won't roll
#44
shonumi
closed
7 years ago
2
[GBA] BIOS graphical glitches
#43
shonumi
closed
7 years ago
2
[GBA] Implement affine transformations for BG Modes 3-5
#42
shonumi
closed
7 years ago
0
[GBA] Golden Sun split OBJs
#41
shonumi
closed
3 years ago
1
Glsl shaders
#40
shonumi
closed
8 years ago
0
Enhanced GBA audio?
#39
ape123
opened
8 years ago
1
Render gfx in a separate thread
#38
taisel
closed
8 years ago
4
Crash on OpenBSD
#37
bentley
closed
8 years ago
5
Sdl2
#36
shonumi
closed
8 years ago
0
Game Boy accuracy tests results
#35
sczther
opened
8 years ago
2
Make sine_lut a u16[] to fix build errors (-Wnarrowing) on some machines
#34
fleroviux
closed
6 years ago
5
Waifu2x in real time
#33
Mickevincent
opened
8 years ago
2
Gameboy Advance bugs
#32
benderscruffy
closed
2 years ago
6
[Request] screen rotation
#31
benderscruffy
closed
2 years ago
1
Gameboy Color bugs
#30
benderscruffy
closed
2 years ago
8
Gameboy bugs
#29
benderscruffy
closed
2 years ago
19
Dynamic Rate Control(DRC)
#28
ADormant
closed
8 years ago
5
[DMG] HALT should have no effect with disabled interrupts
#27
NasenSpray
closed
8 years ago
3
[DMG] writes to REG_DIV should reset to 0
#26
NasenSpray
closed
8 years ago
2
[DMG] only unmasked INTs should wake from HALT
#25
NasenSpray
closed
8 years ago
1
Too many replacements = garbage graphics
#24
GregoryMcGregerson
closed
8 years ago
6
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