siddharth-maddali / HierarchicalSmooth

Implementation of the hierarchical smooth algorithm applicable to voxelated images of interface networks ( grain boundaries, soap foam, etc. )
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Possible Integration with DREAM.3D #3

Open imikejackson opened 6 years ago

imikejackson commented 6 years ago

Would it be possible to integrate this method into the DREAM.3D (http://www.github.com/bluequartzsoftware/dream3d)?

siddharth-maddali commented 6 years ago

Hi @imikejackson, To continue our email discussion: I've implemented a custom version of the hash function that uses a std::pair<int,int> as a key, and now the dependence on Boost is removed completely.

mrgprasad commented 5 years ago

Hi @siddharth-maddali, Is this feature already available in DREAM.3D ?

siddharth-maddali commented 5 years ago

Hi @mrgprasad, I believe it's being done as we speak. I don't know how long it will take, I'm told there are some integration problems with the libraries I use. I'll update the github page as soon as I know for sure!

In the meantime, you can use the Matlab/Octave wrappers if you haven't tried it already.

imikejackson commented 4 years ago

This work is currently being integrated into DREAM.3D but we are running into some issues where some changes to the QuickMesh algorithm is interfering with the smoothing operations.