sideeffects / HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2
http://www.sidefx.com/unreal
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Sampled heightfield is losing its Y value when imported into Unreal #98

Open DionBurgoyne opened 3 years ago

DionBurgoyne commented 3 years ago

If the user has a heightfield that isn't at 0 in Unreal vertically (Z in unreal Y in houdini) the heightfield will appear below the sampled surface when it comes back in to Unreal

image (3)

DionBurgoyne commented 3 years ago

This only happens when the output is set to proxies... which I thought was a restriction a couple of years ago, but I thought they removed that requirement

DionBurgoyne commented 3 years ago

This is a fixable problem if I can detect where the landscape is supposed to be, but Houdini is only reporting that it's at 0