Open DionBurgoyne opened 3 years ago
This only happens when the output is set to proxies... which I thought was a restriction a couple of years ago, but I thought they removed that requirement
This is a fixable problem if I can detect where the landscape is supposed to be, but Houdini is only reporting that it's at 0
If the user has a heightfield that isn't at 0 in Unreal vertically (Z in unreal Y in houdini) the heightfield will appear below the sampled surface when it comes back in to Unreal