Open simlu opened 7 years ago
Also consider how the files are displayed (can we get an image preview?) and how they are displayed inside of VoxelShop. Adding additional information like categories to the files would be nice (so they are searchable inside of VoxelShop). Nice so you can keep your assets organized.
I was just going to request documentation of the vsd
so I could build an importer for BabylonJS. I like how MagicaVoxel has a documented open format https://ephtracy.github.io/index.html?page=mv_vox_format
@kevzettler You know that you can export to various other formats though?
@simlu ya I'm aware. I'll looking to one of the existing export options. I need the raw voxel data and layers. Maybe the .QB
format will work
At this point we should also take a look at loading bars for saving/loading files.
If plugins are in the target sometimes, maybe the file format should be able to save also some params from plugins.
I think there will be different customizations. The first one will be to define the shape tool as a function. Let's see what else we think should be dynamically. Added computed content to the output might be possible, but I don't see that much value in it currently.
Something more suitable for storing voxels, however it needs to be custom (because there is currently no file format that supports everything that voxelshop supports) and obviously extensible