Closed spectrumcomputing closed 3 years ago
Hi Peter,
With what version of SimCoupe did you produce the running screen? If I capture both intro and running screen with the latest release of SimCoupe, they are both 25k.
There were some issues with a previous build, see for example #29
Hi Simon,
Looks like we were using the version from May referenced here:
https://spectrumcomputing.co.uk/forums/viewtopic.php?p=37338#p37338
I can confirm the new version works fine.
I will add a link to the later version on the forums.
Best wishes
Peter
OK, sorry to open this again, but we have done some more testing, as mentioned Captain Cosmic is fine, but The Bulgulators creates a 96K file.
We are on SimCoupe-20200827
Details, are here onwards
https://spectrumcomputing.co.uk/forums/viewtopic.php?p=57406#p57406
Many thanks
The Bulgulators is changing the palette on line interrupts (starting at line 64 and then every 16 lines after that), so SimCoupe switches to RAW format (which is 96K) to capture the entire image (see https://github.com/simonowen/ssxview).
The loading screen: https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=zxdb/sinclair/entries/0034991/0034991-load-1.ssx&border=0 The in game screen: https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=zxdb/sinclair/entries/0034991/0034991-run-1.ssx&border=0
If SCRtoImage.php is creating a double size screen with a current SSX, then I would guess that there is an issue with SCRtoImage.php
@spectrumcomputing: sorry for the delay in responding.
I agree with @stefandrissen's analysis. Only simple static images will be saved using the smaller MODE formats. If the SAM program performs any video changes during the scan-out portion of the main display the image must saved using RAW format to preserve the dynamic changes. This is true even for SAM boot-up screen, which changes colour of palette entry 0 for the coloured stripes, even though the final visible image appears to be static.
I'll close this issue, but please re-open it if you still think there's a problem with SimCoupe. I suspect SCRtoImage may not be handling the RAW format files correctly.
Hi Simon,
Thanks for implementing the SSX format. Pavel from the forums noticed that we seem to be having some issues with Mode 4 games. For example:
https://www.worldofsam.org/products/captain-comic
The intro screen is the correct size, but the run screen comes out 4 times the size (in bytes) than it should be. I enclose the two screens. I have renamed them as .txt so I could upload them.
Running.ssx.txt Intro.ssx.txt
Many thanks