Closed ChaosInfinited closed 1 week ago
Tried even more packed loadout: Now the pawn will equip prestige recon armor and prestige cataphract helmet, despite having a valid cataphract armor of good quality and 100% condition (which can be equipped without any issue by force, without overweight).. not sure what's happening there anymore :thinking:
If I remove prestige recon set, it will go for prestige marine, if I remove prestige marine, then it's finally content with wearing a cataphract..
Changing the priorities as such:
Also makes the pawn to pick up the cataphract, but if I move the prestige recon set above regular recon, then it tries to go for prestige recon (doesn't matter if I set any of them to fighting
state or not)
Using the Prioritize wearing load bearing items
mod option doesn't seem to affect it at all, I also have Only wear items found in loadout
setting on.
And one more example. Even when I set the flak vest to any quality and condition, the pawn will not wear one, no matter what, if I force them to wear it and clear the forced flag, it will promptly remove it for some reason.. started to think that maybe the tag's priority works in reverse, from low to high, despite the Coverage simulation showing it should be correct, but moving hunter tag any lower.. surprisingly doesn't change anything either.
Nvm... I've had my Anything
policy set up to only wear good items or better, thus the pawns would behave weirdly.
Hi, loving the mod so far! However I think I've encountered a bug (unless I'm missing something)
Got an ideology leader (and an acolyte) pawn.
Made following tags:
In my reasoning, unless I make the Pawn
Fighting
, it should equip everything up to theHunter
tag, so extras, normal, ideally gender gear with bonuses, then medic, but if possible, pick theLeader
required set - and this works just fine.But when I make the pawn
Fighting
, it will grab the availableLeader Soldier
gear, pretty much ignoring theHunter
set, and will just grab theLeader
one instead. To be precise, it will grab flak pants, but won't pick flak vest or jacket, opting for the lower prioLeader's
cape and formal shirt.My reasoning was that, if you're
Fighting
, first and foremost, grab theLeader Soldier
gear, then grab whatever you can from theHunter
set, and only after that, grab the yet applicableLeader
etc., as in, grab the best possible armor you can at the moment, if panicked/fighting.However, the
Leader
loadout seems to have a higher prio than theHunter
. It works fine if I set to pick theLeader
outfit only when said pawn is NOTFighting
.It's not the end of the world, can be partially mitigated, but it's confusing enough for me to think that there's some flaw in the logic,
Hunter
tag is higher in prio thanLeader
, as is theLeader Soldier
, yet for some reason the Pawn will grab full set ofLeader
tag, instead ofHunter
, despite being inFighting
loadout mode.Can just stick to
unless fighting
, but don't want the Pawn to drop theirLeader
gear in case of having no better alternatives.Question is, is it an actual bug in the mod (will gladly provide any help with it) or it's in my brains and I'm missing something.
(also thanks for the vanishing cursor for linux fix :))