Open EitanTal opened 10 years ago
This is a known issue although I specified specifically not to attach docking ports to pistons. This also applies to hinges as it will cause strange things to happen. I have a vague idea that I need to redo the parenting portion of the code when docked. Thanks for submitting the issue, until then tread carefully when using IR parts directly connected to docking ports.
Right, ok. That should be a broader warning, as I didn't use a piston, but a gantry, and they were two different objects that joined together, and the gantries were relatively far away. It worked great until I did some docking and undocking.
Anyway, managed to get a similar job done by using a washer instead of hinges.
Speaking of pistons, I haven't figured out how to use them right, and the plugin didn't come with stock ships.
Also happens with docking washers:
so the temporary fix is to not attach them directly to docking ports?
This is an issue I encounter very often, especially when combining a clamp-o-tron with a hinge. The root cause is a geometric issue
I have a rover that grabs a tool with a clamp. The tool consists of two hinges and a clamp at the end (Macaroni-L shaped).
The tool works great in the beginning, but gets damaged after moving things around. (docking/undocking), causing unwanted moves and stresses. The problem gets as severe as tipping over a 20-ton construction vehicle and making it fly in the air like a crazy poltergeist!
Broken hinge:.
Same broken hinge before I tried to move it:
I can supply a Craft file that makes the problem appear.
Also, another interesting side-effect is that the gantries get affected too, somehow, with their bases now hovering in the air.