Open athalei-a opened 1 year ago
Do you have any errors in the log while placing those blueprints?
For me, I'm getting an issue where only directly-supported blueprints are placed (such as those touching the ground or side of buildings or snap-points).
Only thing that shows up in the Player log are messages like the following:
Fallback handler could not load library /home/user/.local/share/steam/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/data-0x9434ae0.so
I got the same error.
BepInEx Msg:
[Info :PlanBuild.Plans.PlanManager] Initializing PlanManager
[Error : Unity Log] InvalidOperationException: Parameter #0 of hook for Void Destroy(HitData) doesn't match, must be WearNTear or related
Stack trace:
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase method, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._NewHook (System.Reflection.MethodBase from, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._Add[TDelegate] (System.Func3[T1,T2,TResult] gen, TDelegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpoint.Add (System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add[T] (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) On.WearNTear.add_Destroy (On.WearNTear+hook_Destroy ) (at <a491789a32f44980af5ec849de909672>:0) PlanBuild.Plans.PlanManager.Init () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0) PlanBuild.PlanBuildPlugin.Awake () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.GameObject:.cctor() PlatformTools.Common.SingletonMonoBehaviour
1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
[Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2] [Info : BepInEx] Loading [MassFarming 1.9]
Hey. While placing a blueprint in game it only places a part of the blueprint. And then some blueprints work just fine without a hitch. Also in the deletion tools the delete on area tool isn't working anymore. I've tried several different variations of keys (obviously first changing them through mod manager).
Can't make a video, but here are some pics.