Closed skmp closed 6 years ago
Has anyone confirmed the OSD not showing? As far as I could tell that was specific to one specific device
I can confirm that the OSD doesn't show up with the native interface enabled. It shows up with the native interface disabled.
This is on a rockchip based tablet I have here (a9 @1.6GHz with mali400, 1024x552 resolution, android 4.1.1, kernel 3.0.8).
I guess there needs to be some disclaimer that the native interface is for hardware controls only. The OSD gets overridden to support touchpads (which the touchscreen technically registers as)
Ah, so it's not meant to have the osd visible huh? Yeah, in that case it'd be better to have native mode off by default and note that enabling it disables the osd.
"Gamer mode - Disables unmotivated control schemes"
I have compiled a version on Pandora. I don't have the Soul Calibur "Thin leg" issue on it. Crazy Taxi Pal is still broken.
I have a few minor fixes to test and I'll add in the new label for native mode. Things got crazy for the end of class rush. The only part that wasn't painful was building the profiler from Watch_Dogs as an android toy ;)
Found the regression that broke vs2 and ct.
All remaining now is to fix input for Shield and Moga mode B. But the related code is too complicated for me to touch without a chance of breaking it.
Nice work! I'm trying to get my head above water to do something about the controllers. I can try to start little by little but it may be ugly for a day or three.
Take your time. Drk plans to release no matter the state anyway, since we're already a lot behind schedule.
Also, the regression shouldn't happen. The commit I removed was doing what's supposed to. The bug is elsewhere, but was triggered when the our idle loop started working right. :p
action items from meeting:
issues found/comments so far:
@hooby3dfx Check the pull requests. Changes have been made for the icons and size of the menus.
ah - any reason not to merge it? @skmp do you approve of new icon?
On Sun, Oct 5, 2014 at 1:53 PM, TwistedUmbrella notifications@github.com wrote:
@hooby3dfx https://github.com/hooby3dfx Check the pull requests. Changes have been made for the icons and size of the menus.
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-57945877 .
@loungekatt the nested menus are still broken (last items get cutoff) and there is still an issue popping out the vmu.
On Sun, Oct 5, 2014 at 2:11 PM, Bryan Barnes hooby3d@gmail.com wrote:
ah - any reason not to merge it? @skmp do you approve of new icon?
On Sun, Oct 5, 2014 at 1:53 PM, TwistedUmbrella notifications@github.com wrote:
@hooby3dfx https://github.com/hooby3dfx Check the pull requests. Changes have been made for the icons and size of the menus.
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-57945877 .
@hooby3dfx I think you answered your own questions
The only issue I could reproduce with the VMU is at it pops out, but when popping it back in the other options are not shown until the menu is entered again.
I moved the right stick toggle to an actual preference, since it isn't something that will be needed in-game and removed the exit buttons. A device back button will exit the menu, but not take you to the previous one. The exit buttons were an overlap for not having to reopen the hidden immersive area. Back adds missing functionality.
I merged everything into master (woohoo bleeding edge :p). Gonna update the icon with a high(er) res one in a moment
Alright, I just tested the pull request I submitted a few minutes ago and it should resolve the sizing issues and more importantly, it doesn't break anything.
(FYI, if you do like, lounge/* branches (instead of your fork) they'll get tested by travis. That's why I have all my forks in here)
video of my issue with menu on shield: http://youtu.be/bkbxkqdaeSs
On Sun, Oct 5, 2014 at 4:34 PM, Stefanos Kornilios Mitsis Poiitidis < notifications@github.com> wrote:
(FYI, if you do like, lounge/* branches (instead of your fork) they'll get tested by travis)
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-57951191 .
full size png
Thanks, I'll have to move it over.
Give me two minutes and ill process all the resizes. The joys of Photoshop templates...
@hooby3dfx Clean your room :P
That is what I was getting. I think the menu cut-off is something with the layout params since it is still a smaller menu than the one that shows right before it without issue. I'll look at that while the icons are processing.
:smiley_cat: cool. guessing you have also seen the config menu but just in case: https://drive.google.com/file/d/0B3xeid6v2vUbRlZzWjZiZmpuUDg/view?usp=sharing
@hooby3dfx The VMU will have to get pushed to r8, but at least it doesn't break any in-game functionality. I will look into it today. I lost internet shortly after my last IRC post, so I couldn't get anything done. Apparently getting the fastest connection they offer doesn't help reliability.
ok - i tested the latest build and the config menu was also getting cutoff issues. the icons were also tiny. do we know what changed with the code for the menu since r6?
On Mon, Oct 6, 2014 at 9:12 AM, TwistedUmbrella notifications@github.com wrote:
@hooby3dfx https://github.com/hooby3dfx The VMU will have to get pushed to r8, but at least it doesn't break any in-game functionality. I will look into it today. I lost internet shortly after my last IRC post, so I couldn't get anything done. Apparently getting the fastest connection they offer doesn't help reliability.
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-58014484 .
The whole menu changed. For r8 it will be an entirely different menu so if it cuts off now, there is no point even bothering with a fix.
gotcha - what did you have in mind for r8?
On Mon, Oct 6, 2014 at 10:26 AM, TwistedUmbrella notifications@github.com wrote:
The whole menu changed. For r8 it will be an entirely different menu so if it cuts off now, there is no point even bothering with a fix.
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-58024287 .
That is kinda rough, though. It can't be quite as transparent like the current one, but it'll actually have text labels.
from facebook
"HELP!!! I recently downloaded new reicast build and tested on my 3.5 inches phone the buttons are to very large on 2014-09-14 11:49:03 commit #aa33d23 apk build can you please fix this problem? this problem doesn't happen on r6(play store version) I'll test this build on 4 inches screen soon!!!"
Too small for @hooby3dfx, too large for !!!! On FB haha. Feel like posting a 7.1 once I finish the menu? Not entirely sure how playing on a 3.5 is even enjoyable, though.
Also, you may want to change the rating on the listing to medium maturity. Stupid as it sounds, GP just sent me a formal warning over posting an app at low maturity because one of my preview images contained "depictions of violence" (one of the characters was holding a gun).
I should have something up by tonight. The advantage to switching to a vertical layout is that it is now wrapped in a ScrollView. That should resolve any issues with it being too large.
I went back and added the main menu as well, but right now it crashes when clicking the VMU. As soon as that is fixed, It will be all ready.
You da man
Sorry I can't help more, RL calls. I'm actually on vacation atm. On Oct 8, 2014 7:21 PM, "TwistedUmbrella" notifications@github.com wrote:
I went back and added the main menu as well, but right now it crashes when clicking the VMU. As soon as that is fixed, It will be all ready.
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-58443422 .
It's alright. I've got some family stuff going on but I figured I should jump on this while I had a minute.
http://www.youtube.com/watch?v=3LIpQfoaI8Y
I intend to line up to the icons though. Centered looks silly
Merged
xD ship it. Great job! On Oct 8, 2014 10:00 PM, "TwistedUmbrella" notifications@github.com wrote:
Merged
— Reply to this email directly or view it on GitHub https://github.com/reicast/reicast-emulator/issues/490#issuecomment-58454259 .
@skmp I did not forget you. Just finished and tested a basic BIOS locator. Adding it in a moment
Awww :D
From the mailbox
Hi there,
I'm currently using reicast on my jxd s7800b I'm using the newest build from the 5/10/2014 and I'm having problems with the input.
The emulator picks up my jxd but it doesn't recognise the L or r buttons, I then have to go in to inputs and manual set up the emulator but to get it working in the have to allow custom control layout, doing this allows the emulator to run with correct controls however one issue that there is, is that the emulator although correctly configured does not allow the L or R button to be multipressed.
For instance if I am playing crazy taxi r is used to accelerate L is to brake but if I press r to accelerate then let go and press L to brake nothing happens I then have to press L again for the action to be recognised, this also happens if I try to press r and L or any of the a, b, x, y, buttons in conjunction with the l or r triggers.
Just thought I would let you know.
Many thanks
Andrew
PS it also happens on some games if I used the thumbs ticks in conjunction with l or r triggers I.e. Incoming.
Not sure much can be done about that besides adding native support for the controller to see if L / R get picked up. If they don't work by default, they are not likely registering as axis values and have to go through the code to turn a button into an axis. It would be much easier turning an axis into a button, but that is Dreamcast for ya.
So, r7 depends on just #21, which is almost implemented in c2d1fbfdc2df5d5b31b38118fa399942d01443f9. Now only if new String(...) worked ...
Also, r7-rc should be merged to master (re-enables a bug that fixes some bugs)
Aalllriiightt, #614 and #615 seem to be the only ones left. I can tackle #615 within the next week, @LoungeKatt is #614 still relevant? Does the UI part work on all cases/android versions?
Archiving this since it is 3 years old and the issues it referenced were closed.
The release is scheduled for FRIDAY, 17:00 GMT
r7-rc branch | Pending issues
This is a thread to coordinate testing, and see what's broken.
Keep in mind that
Known issues
r5 regressions
r7 regressions
General breakage
Irrelevant for r7 release window, but still worth to notice
How are we gonna push this?
First to Google play, perhaps staged deployment to check for major unexpected breakage, then to OUYA.
Let's get the ball rolling!