Closed RaduNastase closed 6 years ago
You mean in CVS1 you don't have some sublte vertical lines around your character wile moving? Like in this video
I don't think those comments were intentional. It looks like a copy of the post made in #938 I removed the posts, since they did not contain anything besides the other issue's posts.
I noticed regression from NullDC to Reicast for Capcom vs SNK. The healthbar/Super meter is missing pixels (Looks like dithering with transparency mixed together). The KO is also clipping polygons. It's in the video posted, though it's hard to notice the health bar issues, but you can notice them flashing.
If it helps any of the devs, i found out that if i enable High Internal Resolution in Retroarch while playing the PSX version of CVS1, i get the exact same graphical glitches around the characters. On the other hand, the glitches are gone when i leave the option disabled and run the game in native resolution.
So, did the latest September builds fix the CVS1 gfx glitches? (can't test right now as i'm on an old "work phone" for a few weeks) Thanks!
This issue was moved to reicast/gamedb#81
So, CVS2 work virtually perfect, but CVS1 still has those glitches around the characters (lines that appear when moving). Any chance in fixing those in the near future? Thanks!!
Oh, and is there any way to increase compatibility with Adreno GPUs? Many 3D games (Project Justice, Doa) have more graphical glitches on Adreno compared to Mali ).
Thanks again!