Closed pizzarollsroyce closed 4 months ago
Register operands are masked to 0x1F prior to being applied, see http://perfectkiosk.net/stsvb.html#cpu_bitwise
This corrects that issue, thus allowing previously unplayable homebrew to run (and probably fixing some issues in commercial games as well).
Register operands are masked to 0x1F prior to being applied, see http://perfectkiosk.net/stsvb.html#cpu_bitwise
This corrects that issue, thus allowing previously unplayable homebrew to run (and probably fixing some issues in commercial games as well).