Which library has a more performance overhead if animations is involved, sixyfps or egui?
Am I able to really design exactly how I want my UI to be designed, for example like this:
?
Does it lock you into some kind of framework, for example like how iced does or the bevy game engine does it with their ECS model or can I code more freely like fltk-rs (here is their code sample)
use fltk::{app, prelude::*, window::Window};
fn main() {
let app = app::App::default();
let mut wind = Window::new(100, 100, 400, 300, "Hello from rust");
wind.end();
wind.show();
app.run().unwrap();
}
Hey guys I have some questions regarding this project:
iced
GUI library does?)egui
is?sixyfps
oregui
??
iced
does or thebevy
game engine does it with their ECS model or can I code more freely likefltk-rs
(here is their code sample)