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smourier
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DirectN
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
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System.ComponentModel.Win32Exception when set D2D1_STRAIGHTEN_PROP.D2D1_STRAIGHTEN_PROP_MAINTAIN_SIZE in Direct2DEffects.CLSID_D2D1Straighten
#60
Charltsing
closed
1 week ago
3
Add SetTransform/GetTransform in ID2D1RenderTargetExtensions.cs
#59
Charltsing
closed
1 month ago
2
ID2D1DeviceContext SetTarget does not accept null
#58
Telanor
closed
1 month ago
2
Missing DXGI_USAGE Constants?
#57
Telanor
closed
1 month ago
2
I couldn't find CreatBitmapBrush
#56
Charltsing
closed
1 month ago
4
IMFSourceReader::SetCurrentMediaType has an invalid binding
#55
austinbhale
closed
1 month ago
2
Missing legacy DDraw/D3D functions
#54
RibShark
closed
1 month ago
1
PropVariant uncontrollable Dispose issues
#53
smourier
closed
4 months ago
1
Add geometry shader's API to ID3D11DeviceContextExtensions.cs
#52
vmx17
closed
4 months ago
2
Missing `PrintDocumentPackageTargetFactory` class
#51
d2phap
closed
5 months ago
4
cant find WIC PngBitmapEncoder define
#50
sgf
closed
7 months ago
1
where is the Guid pixelFormat paramater define ?
#49
sgf
closed
7 months ago
2
CreateDrawingStateBlock first paramater type why is nint ?
#48
sgf
closed
7 months ago
4
Why I cannot use GSSetShader()?
#47
vmx17
closed
9 months ago
6
fails in device.CreateTexture2D()
#46
vmx17
closed
9 months ago
5
a missing member of DXGI_FORMAT
#45
vmx17
closed
10 months ago
2
"Attempted to read or write protected memory" in DirectN.Temp
#44
ahdung
closed
10 months ago
3
Please add XMFLOAT2! orz
#43
vmx17
closed
10 months ago
2
Some Media Foundation helper functions are not mapped
#42
EzeKees
closed
1 year ago
2
IDirect3DVertexBuffer9 Lock Usage
#41
Revan1985
closed
1 year ago
5
Why AddStream last argument is IntPtr, not out uint?
#40
oven425
closed
1 year ago
4
GetFrameDirtyRects / GetFrameMoveRects have erroneous `out` on the buffer argument.
#39
gsuberland
closed
1 year ago
2
How to draw multiple VertexBuffer data at the same time
#38
468samejima
closed
1 year ago
1
`Exception thrown: 'System.InvalidCastException' in WinRT.Runtime.dll` (Again?)
#37
vmx17
closed
1 year ago
4
When running DirectN.WinUI3.MinimalD3D11 with dpi scaling enabled, the cube is not centered.
#36
dmitry-egorov
closed
1 year ago
4
Are there any example for using geometry shader?
#35
vmx17
closed
1 year ago
2
Getting pixel data from `ID2D1Bitmap1.Map()` are not correct
#34
d2phap
closed
1 year ago
2
How to use DirectX11 with D3DImage
#33
ThusMad
closed
1 year ago
4
How can I write dynamic vertex/index buffer? Are there any example ?
#32
vmx17
closed
1 year ago
14
Error when resizing window
#31
KangUnia
closed
1 year ago
1
Example for using a geometric mask to clip a region
#30
d2phap
closed
1 year ago
2
`VerticalBlankTicker` throws unknown error 0xc01e0006 when the monitor is off
#29
d2phap
closed
1 year ago
2
How to pass `System.Windows.Media.Imaging.BitmapSource` to `WicBitmapSource.FromSource()`
#28
d2phap
closed
1 year ago
2
Capture by Window Hwnd
#27
turgayozgur
closed
1 year ago
2
ID3D11Device is not thread-safe
#26
khoabui1412
closed
2 years ago
9
Various problems...
#25
Steph55
closed
2 years ago
8
MFCreateSourceReaderFromMediaSource function signature seems incorrect.
#24
Steph55
closed
2 years ago
1
Unable to use MFEnumDeviceSources().
#23
Steph55
closed
2 years ago
1
Missing function: MFEnumDeviceSources
#22
Steph55
closed
2 years ago
2
Registering remote font file loader
#21
miquik
closed
2 years ago
4
DWriteCore interfaces
#20
miquik
closed
2 years ago
3
GetMatchingFonts - FontSet
#19
miquik
closed
2 years ago
3
How would I implement this into a WPF Custom Control without choking the event handler?
#18
TobiasLenz-NPE
closed
2 years ago
5
D2D1_LAYER_PARAMETERS1 geometricMask
#17
miquik
closed
2 years ago
2
Package DirectNCore 1.9.1 is not compatible with net5.0
#16
viktoraskas
closed
2 years ago
2
missing a way to pass 'D3D_COMPILE_STANDARD_FILE_INCLUDE' macro to shader compiler
#15
fbolefeysot
closed
2 years ago
2
error when create uwp app release package
#14
iloxmn
closed
2 years ago
5
Creating IDCompositionGaussianBlurEffect returns E_NOINTERFACE
#13
selastingeorge
closed
2 years ago
2
IDCompositionFlood Effect is Missing
#12
selastingeorge
closed
2 years ago
2
IDCompositionRectangleClip Not Working
#11
selastingeorge
closed
2 years ago
2
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