Closed eshiett1995 closed 3 years ago
I have been using unity socket IO for a while, but i havent seen in the doc where it is possibel to catch and handle disconnection on the client side
There are many Socket.IO clients for Unity, so we can't really help you without knowing the one you are using...
Could you please open an issue in the right repository? Thanks!
I have been using unity socket IO for a while, but i havent seen in the doc where it is possibel to catch and handle disconnection on the client side