Open keronshb opened 10 months ago
I think the microbomb implant was specifically put in the backpack to give nukies a choice, it's pretty much whether they want to gamble the chance of being revived by their medic vs. the very likely chance of someone stealing their stuff. Plus if the implant is forced on people it makes the medic like unable to heal dead team members which like.... why? You know what I mean?
If the reason for the microbomb is to avoid having them be loot pinatas, then maybe instead of exploding them there can be a modification to their gear that causes the items to degrade when the ones they're DNA-tagged to dies. Rather than an explosion that punishes the nukie med, the items self-sabotage which punishes recklessness on the dead nukie's part seeing as they now have to scavenge for gear should they get revived. Alternatively, the items crumble when moved a certain distance away from ANY nukie, so teammates can still take gear from dead operatives.
or just le Syndicate Firing Pin :trollface:
I think the microbomb implant was specifically put in the backpack to give nukies a choice, it's pretty much whether they want to gamble the chance of being revived by their medic vs. the very likely chance of someone stealing their stuff. Plus if the implant is forced on people it makes the medic like unable to heal dead team members which like.... why? You know what I mean?
It was never meant to be a choice. If you die as a nukie you're suppose to stay dead.
The ability to add an implant on role start wasn't added until Ninja.
If the reason for the microbomb is to avoid having them be loot pinatas, then maybe instead of exploding them there can be a modification to their gear that causes the items to degrade when the ones they're DNA-tagged to dies. Rather than an explosion that punishes the nukie med, the items self-sabotage which punishes recklessness on the dead nukie's part seeing as they now have to scavenge for gear should they get revived. Alternatively, the items crumble when moved a certain distance away from ANY nukie, so teammates can still take gear from dead operatives.
No. DNA tagging is a terrible bandaid. It's in the same league as mindshield/syndicate firing pins as terrible game design.
someone made a pr for combat defibs and if every nukie has a microbomb they are 100% useless just taking up space
I think the microbomb implant was specifically put in the backpack to give nukies a choice, it's pretty much whether they want to gamble the chance of being revived by their medic vs. the very likely chance of someone stealing their stuff. Plus if the implant is forced on people it makes the medic like unable to heal dead team members which like.... why? You know what I mean?
It was never meant to be a choice. If you die as a nukie you're suppose to stay dead.
...why?
also this has some discussion on the topic: https://github.com/space-wizards/space-station-14/pull/20012
someone made a pr for combat defibs and if every nukie has a microbomb they are 100% useless just taking up space
Combat defibs were historically always a nukie stun baton, no one ever really used them to revive nukies.
It was never meant to be a choice. If you die as a nukie you're suppose to stay dead.
i was forced into making it a choice #20012
MFW it was forced to be in bags and then everybody complains it isnt auto implanted
what is this supposed to mean? do you mean NT medhud should be worse in some way? why else specify nukie medhud?
Based on this discussion in discord (see pinned post): https://discord.com/channels/310555209753690112/1171134829253906432