Open metalgearsloth opened 9 months ago
they get dropped when gibbed or implant is removed
they get dropped when gibbed or implant is removed
What RP ways are there to detect if someone has an implant installed? You can't gib someone on suspicion they might have an implant, and taking out implants without justification violates Space Law.
So this doesn't solve the "storage implant allows round removal of items" problem.
Dropping items on crit is way too soon, even dropping them on death feels a little "early" and it would give away an otherwise could-have-been-revived traitor. Getting crew to treat you as one of their own when you are an infiltrator is one of the key aspects of that antag play. I don't like this solution.
However, the problem of "storage implant allows round removal of items" still stands. Gibbing and implant removal isn't enough to solve it. Any ideas? Maybe drop items as the body starts rotting? If that's too long, maybe if it reaches a certain stage towards rotting (i.e. "body no longer looks fresh")?
Maybe drop items as the body starts rotting
makes sense since its supposed to be stored under your skin or something, and if you are rotting you wont care since a borg cant use items, and being valid doesnt affect borgability
As Carve said, there are methods to get items out of a storage implant by force, and some RP ways to determine if someone has an implant (examples are if you search them for a nuke disk and it's not in their bag/pockets but the locator points right towards them, if you find the empty implanter somewhere with their dna on the needle, if they are doing other valid things when there's evidence and there are reports they stole an item that's not on them when you search)
The implanter is relatively expensive because it lets you hide these items and I don't like these proposed solutions to what I view as a non-issue. I feel it may also cause worse meta-gaming with intentionally critting/killing and then reviving arrested persons. Gibbing is serious and for that reason it's relatively uncommon as sec and the reverse implanter is just annoying enough to discourage metagaming where it would be an automatic part of an arrest. Perfectly balanced.
If this is implemented, sec on LRP is just going to gun down anyone they suspect of having an implant.
Maybe storage implants should become visible on someone who has no clothing on when they ar mid-rot (jumpsuits or outserclothing)? like at the "They don't look fresh anymore" theres also "You are able to see bulges under their skin"
Maybe storage implants should become visible on someone who has no clothing on when they ar mid-rot (jumpsuits or outserclothing)? like at the "They don't look fresh anymore" theres also "You are able to see bulges under their skin"
this actually sounds like a better idea
You are able to see bulges under their skin
This is probably the best idea, just one more concern about this: how does one get the items out? Gibbing is messy and doing it just to extract the items is a little excessive (although it should remain an option if everything else fails). Implanter is clean, but it's an extra tool that is in short supply and you might just not have on hand.
What about being able to use a sharp object (i.e. a knife) to extract it? Make it only possible if examine already shows the "You are able to see bulges under their skin" so security can't preemptively do it[^1]. Maybe make it add a little piercing damage to the body. This method would only extract the items rather than the implant. For the implant itself an implanter is necessary.
Related, but different issue: butchering (via meat spike) does not drop storage implant items.
[^1]: Withholding revival as security is against the rules, so they can't justifiably wait for the bulges to start showing either. But if they are already visible, then it's fair game.
It should show on mid-late stage rotting like others said. It's meant to be a stealth item. If it drops on crit or death immediately, the implant itself becomes useless.
Say if they revive you after you died, there goes the item you hid away. Depending on the item, it could aid in escape in some way if you were jailed after revived.
As others said, discovery of a storage implant is meant by deduction.
If this gets merged we will see a large increase in alleged thieves being beat to death
they get dropped when gibbed or implant is removed
I just tested it and it doesn't work for me. Implanted myself with an ID card and other stuff inside, switched to another Urist and hit the implanted one with a gibber. Only organs drop, no items.
issue with gibbing refactor, it used to drop implants when gibbed
Apparently it doesn't and round removing an item is pretty toxic.