Open deltanedas opened 3 months ago
Notably, this bug allows the thief to win the relevant sub-objective at round end; it's not just a visual issue with the character menu.
There appear to be two sperate issues with the beacon.
First, it double counts items in containers: Second, it counts items in the user's inventories again if they're within the stealArea of the beacon:
If both of these problems happen at once (i.e., items stored within a bag, in the player's inventory, next to the beacon), both problems will compound and you'll get a triple-count:
inventory is a container so that's to be expected
also i never said this was visual you can basically dupe items for the purpose of greentext
also i never said this was visual you can basically dupe items for the purpose of greentext
Yeah, didn't mean to imply you had. I'm mostly just documenting specifics because I'm working on a fix at the moment.
can you make it quadriple with putting stamp in cig pack, cig pack in a box, a box in a backpack and then backpack on a player?
yes
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