Using SMAPI 2.3 and 1.2-MakeshiftMultiplayer-0.3.7 the host and client hang when trying to progress to the next day. The client shows the following error:
[23:32:21 ERROR Makeshift Multiplayer] Exception transitioning to next day: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type FarmExpansion.FarmExpansion was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write135_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(Object o)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
at System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o)
at StardewValleyMP.Multiplayer.update() in G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:line 554
[23:32:21 INFO Makeshift Multiplayer] [] Something went wrong transitioning days.
[23:32:21 INFO Makeshift Multiplayer] [] Report this bug, providing the full log file.
[23:32:21 INFO Makeshift Multiplayer] [] You might be stuck in bed now. Attempting to unstuck you, more stuff might go wrong though.
[23:32:21 TRACE Makeshift Multiplayer] --> FarmUpdate Farm 1053
[23:32:29 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.IO.Stream.ReadByte()
at System.IO.BinaryReader.ReadByte()
at StardewValleyMP.Packets.Packet.readFrom(Stream s) in G:\StardewValley\Mods\StardewValleyMP\Packets\Packet.cs:line 70
at StardewValleyMP.Client.receiveAndQueue() in G:\StardewValley\Mods\StardewValleyMP\Client.cs:line 152
Using SMAPI 2.3 and 1.2-MakeshiftMultiplayer-0.3.7 the host and client hang when trying to progress to the next day. The client shows the following error:
Log of client: https://paste2.org/5jGNf685 Log of host: https://paste2.org/6wM6bN0U
Installed mods: