Open EMeindertsma opened 3 weeks ago
I noticed the undo problem recently. That's new, it worked before. I'll try to figure it out.
I'm not sure why my blueprint placements don't trigger instant blueprint building. As a workaround, you can enable cheat mode which will directly place entities regardless of whether you're in editor mode.
The cheat mode works. but then (as you may already know) the undo still does not work.
I think there are two ways in which it could work, either
I'm not sure which is more feasible though.
The undo stack is sadly very opaque to mods. We have to rely on the emitted build/ghost/deconstruct events. I wasn't able to figure this out while fixing the other bug today, but I'll look into it again soon.
Entities are not automatically built in editor mode with "Instant blueprint building" turned on, instead they stay as blueprints. I think this is also causing my other issue: undo does not work for (blueprinted) entities placed by the mod.
I'm working with rails if that matters. Factorio version 2.0.11, entity symmetry 2.1.2.