Closed mrbumpy409 closed 1 month ago
Thanks for another report. I've fixed it (hopefully). If you experience more problems, feel free to open another issue!
PS: GUGS 2.0 sounds fantastic!
Thanks @spessasus! I will test out your improvements once I get back from my weekend trip. Have a great weekend!
Thanks @spessasus! I will test out your improvements once I get back from my weekend trip. Have a great weekend!
Thanks, you too : )
This seems to be working correctly now. Thank you!
Version
github.io
page, v3.20.35Description
The modulator destination "sample offset" does not appear to be supported or working correctly, at least in the SoundFont I have tested.
Reproduction steps
Expected behavior
The tone should become brighter / more aggressive at high velocities. Compare the sound to how it plays in FluidSynth or Polyphone (must be recent/latest version), or use this video as a reference point at timestamp 5:43.
Actual behavior
The sound never gets brighter at high velocities (apart from the second instrument layer that adds punch to the attack) as the modulator targeting sample offset is ignored.
MIDI files and SoundFonts
GeneralUser GS v2.0.0