Closed ikrong closed 5 years ago
when set renderer logarithmicDepthBuffer=true, there is a depth issue meshline always on top of the box in the example!
var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true, logarithmicDepthBuffer: true, });
https://codepen.io/ikrong/pen/gjELmB
Can confirm, I have the same issue.
when set renderer logarithmicDepthBuffer=true, there is a depth issue meshline always on top of the box in the example!
eg:
https://codepen.io/ikrong/pen/gjELmB