spite / THREE.MeshLine

Mesh replacement for THREE.Line
MIT License
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Depth Issue #65

Closed ikrong closed 5 years ago

ikrong commented 6 years ago

when set renderer logarithmicDepthBuffer=true, there is a depth issue meshline always on top of the box in the example!

var renderer = new THREE.WebGLRenderer( { 
  antialias: true, 
  alpha: true,
  logarithmicDepthBuffer: true,
});

eg:

https://codepen.io/ikrong/pen/gjELmB

GiTasty commented 5 years ago

Can confirm, I have the same issue.